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About Me

I grew up and fell in love with games from an early age, growing up in the early 2000's era of PlayStation and Nintendo 64.

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As I grew up I gained a larger interest in both games as a medium but also all the decisions that go into what creates a game. This sparked my interest in game design and development as I developed into my later years. I decided to take a dive into learning, creating and honing my game design skills in hopes of creating a career in game development.

 

 I have studied at the Adelaide of Interactive Entertainment to develop my skills in game design and production and have completed my Advanced Diploma in Professional Game Development (Game Design and Production)

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Over my time studying and learning I have gained numerous skills and understanding in all forms of game production from game design to understanding C#/C++ programming, to working with and creating 2D and 3D models with Blender and Maya.

 

During this time I have also been part of the production of multiple student game projects which can be seen in the portfolio section of this website.

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Thank you for visiting this page and looking through my portfolio and work!

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SKILLS

Game Design

 

  • General Game Design

  • Level Design

  • Narrative Design

  • UI / UX Design

  • In Engine/Paper Prototyping

  • Sound Design

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Research and Production

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  • QA Testing

  • Market Research / Data Analysis

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Programming

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  • Understanding of C#/C++ Principles

  • Unreal Engine Blueprinting

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Art

  • Blender and Maya Modelling

  • UV Unwrapping an Texturing

 SOFTWARE

Game Development Engines

 

  • Unreal Engine

  • Unity 3D

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Source Control

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  • Perforce

  • Github

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Production Management

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  • Trello

  • Click-Up

  • Microsoft Teams

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Design & Modelling

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  • Blender

  • Autodesk Maya

  • Adobe Creative Cloud

©2023 by Matthew Liddiard - Game Design - Portfolio. Proudly created with Wix.com

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