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Tools

On this page, I have provided a list of the development tools that I have been using or have used over the past few years in order to complete the projects on.

Unity Engine

  • Using C# and Java to create basic gameplay systems and designs

  • Level Design (Concepting, Creating and Improving)

  • User Interface design (Menu Screens and HUD Design)

  • Importing created 3D model, assets and textures
    Using Unity Engine URP pipeline

  • Using Unity Particle Systems (In built & VFX Shader Graphs)

Unreal Engine

  • Using Unreal Engines Blueprinting to create gameplay systems and designs

  • Level Design (Concepting, Creating and Improving)

  • User Interface design (Menu Screens and HUD Design)

  • Importing created 3D model, assets and textures

  • Using Unreal Particle systems

  • Using Unreal Engines VR systems

Autodesk Maya

  • Creating Low Polygon Models
    (Used for enemies, player  characters and environments)

  • UV Unwrapping & Mapping

  • Texture Mapping

  • Importing and Exporting Models in Unity and Unreal Engine

Blender

  • Creating Low Polygon Models
    (Used for enemies, player  characters and environments)

  • UV Unwrapping & Mapping

  • Texture Mapping

  • Creating basic rigging for animations

  • Importing and Exporting Models in Unity and Unreal Engine

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Trello

  • Manage collaboration projects involving multiple members of project

  • Manage timeframes for time sensitive tasks and due dates to ensure timelines are met

  • Assigning and communicating assigned tasks with fellow team members within the same development project

  • Taking larger tasks and breaking them down into easier to manage and tackle milestones

  • Consistent updating of task to ensure project tasks remain clear

Perforce

  • Integrating Source Control into both Unreal Engine and Unity Engine projects

  • Using source control and maintain project integrity and documentation during project development

  • Maintain accurate source control notes and changelogs during project development

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