Tools
On this page, I have provided a list of the development tools that I have been using or have used over the past few years in order to complete the projects on.
Unity Engine
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Using C# and Java to create basic gameplay systems and designs
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Level Design (Concepting, Creating and Improving)
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User Interface design (Menu Screens and HUD Design)
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Importing created 3D model, assets and textures
Using Unity Engine URP pipeline -
Using Unity Particle Systems (In built & VFX Shader Graphs)
Unreal Engine
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Using Unreal Engines Blueprinting to create gameplay systems and designs
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Level Design (Concepting, Creating and Improving)
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User Interface design (Menu Screens and HUD Design)
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Importing created 3D model, assets and textures
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Using Unreal Particle systems
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Using Unreal Engines VR systems
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Autodesk Maya
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Creating Low Polygon Models
(Used for enemies, player characters and environments) -
UV Unwrapping & Mapping
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Texture Mapping
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Importing and Exporting Models in Unity and Unreal Engine
Blender
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Creating Low Polygon Models
(Used for enemies, player characters and environments) -
UV Unwrapping & Mapping
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Texture Mapping
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Creating basic rigging for animations
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Importing and Exporting Models in Unity and Unreal Engine
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Trello
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Manage collaboration projects involving multiple members of project
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Manage timeframes for time sensitive tasks and due dates to ensure timelines are met
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Assigning and communicating assigned tasks with fellow team members within the same development project
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Taking larger tasks and breaking them down into easier to manage and tackle milestones
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Consistent updating of task to ensure project tasks remain clear
Perforce
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Integrating Source Control into both Unreal Engine and Unity Engine projects
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Using source control and maintain project integrity and documentation during project development
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Maintain accurate source control notes and changelogs during project development
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